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About me
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Dando continuidade à postagem anterior, onde apresentei as taxas de acerto para as provas de Ciência da Natureza e Matemática, hoje concluo com as taxas para as provas de Ciências Humanas e Linguagens e Códigos.
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Todos os anos o INEP divulga os microdados do ENEM, que são dados detalhadíssimos dos milhões de estudantes que realizaram a prova, incluindo quais questões ele marcou no gabarito. Apesar disso, eu particularmente nunca tive acesso a um dado básico: a porcentagem de acerto de cada questão. Alguns influenciadores digitais e cursinhos, seja por preguiça ou por questões mercadológicas, até tem esses dados mas não os divulgam, e se limitam a postagens falando de algumas questões difíceis ou fáceis da prova. Mas e aquela questão da prova que você errou e não está no vídeo/postagem, como saber? Como saber se minha coerência pedagógica na TRI seria boa ou ruim?
Assignments from 2D Computer Graphics course no IMPA
Implementation of the linear, Eulerian motion magnification technique by Wu et al
Software implementation of the graphics pipeline
Bachelor’s thesis
Raytraced ambient occlusion using voxels
Published in Eurographics 2020, 1900
Image filters which account for the human eye blur, leading to sharper images using intuitive parameters.
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After finishing the summer course on 2D computer graphics at IMPA, I “compressed” the course content in a 5 day workshop and presented it to my undergrad colleagues with the help of my friend Lucas Torres (who has no personal webpage yet). The workshop covered topics like transformations, texture mapping and Bézier curves in a complete hands-on manner, without diving much into the theoretical aspects of these tools.
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As an undergrad student, I gave a 1h talk on physically-based rendering to other undergrad students, aiming to raise interest not only on rendering itself but also to showcase how cool can the interplay between physics, mathematics and computation can be. The talk covered all the basic concepts behind raytracing, the physics involved, the intuition behind the rendering equation and how the algorithms “map” to those equations.
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.