Vector graphics renderer
Assignments from 2D Computer Graphics course no IMPA
Assignments from 2D Computer Graphics course no IMPA
Implementation of the linear, Eulerian motion magnification technique by Wu et al
Software implementation of the graphics pipeline
Bachelor’s thesis
Raytraced ambient occlusion using voxels
Published in Eurographics 2020, 1900
Image filters which account for the human eye blur, leading to sharper images using intuitive parameters.
Published:
After finishing the summer course on 2D computer graphics at IMPA, I “compressed” the course content in a 5 day workshop and presented it to my undergrad colleagues with the help of my friend Lucas Torres (who has no personal webpage yet). The workshop covered topics like transformations, texture mapping and Bézier curves in a complete hands-on manner, without diving much into the theoretical aspects of these tools.
Published:
As an undergrad student, I gave a 1h talk on physically-based rendering to other undergrad students, aiming to raise interest not only on rendering itself but also to showcase how cool can the interplay between physics, mathematics and computation can be. The talk covered all the basic concepts behind raytracing, the physics involved, the intuition behind the rendering equation and how the algorithms “map” to those equations.
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.